Much of the work I was able to achieve during this internship was infomred by Celia Hodent's wonderful
The Gamer's Brain.
Her insights don't just provide a way to introduce UX thinking into the typical game development pipeline, but also a way to set up a common framework that everyone including developers and managers can converge upon, to help improve the overall engage-ability of the experience. This was essential in ensuring collaboration between departments!
By the end of the internship, I was able to create three documents, with an increasing trend in clarity and precision as the project gained more direction over time.